Star Sk8r
Australian developers Halfbrick Studios have launched a new game for Android and iOS, with Star Skater now available to download from Google Play and the App Store.

The game is a lot of fun actually, you’ll go through a basic couple of tutorial levels which show you how to control Ricky or Rhonda, the two skaters you start with, and then you progress onto learning how to perform a few tricks which net you more points through you run.

The whole point of Star Skater is to get to the next checkpoint in the allotted time, but there’s various obstacles such as cars, trucks, barriers and sharp sloping corners which stand in your way. As you get progress through the game you can pick up time and cash bonuses in the level. You’ll also pick up burritos in game (or you can buy them) which you can use to extend your game if you happen to crash.

Halfbrick has also included Google Play Games support, with leaderboards for each checkpoint level and you can earn XP for each five levels you pass.

Just like a lot of Halfbrick’s latest game, Star Skater works on the freemium model, so you can play the game for free but you can purchase upgrades for your Skater, or even get a new Skater like Zombie Dan, Flurry the Panda, Mr Bones, and Whomper the gorilla. You can upgrade your board itself or add new wheels for between $0.99 – $22.32 per item.

Star Skater is a great casual game to jump into and play for a while when you have a few minutes, it takes a few moments to get a hang of the controls but once you’re in, you’re hooked. Check it out now on Google Play.

Star Skater
Star Skater
Developer: Halfbrick Studios
Price: Free+
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    Ben Liu
    Ben Liu
    4 years ago

    I wish people will stop calling these stupid blocky graphics to be “8 bit graphics” when they never ever lived through the limitations of real “8 bit graphics” of the days from Commodore 64, Amstrads etc. No such a thing as 3D graphics and resolutions limit at 160×200 in 16 colours or 320×200 in 4.

    Daniel Tyson
    Reply to  Ben Liu
    4 years ago

    Dude. I`m 37, I think I lived through ‘ the limitations of real “8 bit graphics” of the days from Commodore 64, Amstrads etc. No such a thing as 3D graphics and resolutions limit at 160×200 in 16 colours or 320×200 in 4’.

    The style of graphics used in these games is going for a retro feel which brings people back to the style of 8-bit graphics. It’s definitely obvious to anyone who looks at the game, that it’s not true ‘8-bit’ graphics, but the feel is there.