+ Tuesday November 19th, 2019

The Walking Dead and The Wolf Among Us are two games which earned Telltale Games critical acclaim, but running a games studio in 2018 is an expensive endeavour, and making good games isn’t enough.

After losing 25% of its staff last year, it looks as if only 25 staff will remain on board for the coming months to finish work on The Walking Dead: Season 4, and then they, too, will walk off into the sunset.

Telltale Games took to Twitter earlier today to confirm the news:

Mobile gaming in particular is such a volatile industry where amazing games with stunning 3D visuals can perform poorly against fairly simple puzzlers and the like. All this points to Telltale’s style of game development simply not being profitable, nor agile enough to pivot into more profitable gaming styles. Arguably there’s some moral ground in not selling in-app purchases of mindless random loot and in-app coins, jewels and whatever else, but at the same time, that stuff pays the bills.

Chris Rowland   Managing Editor

Chris Rowland

Chris has been at the forefront of smartphone reporting in Australia since smartphones were a thing, and has used mobile phones since they came with giant lead-acid batteries that were "transportable" and were carried in a shoulder bag.

Today, Chris publishes one of Australia's most popular technology websites, Ausdroid. His interests include mobile (of course), as well as connected technology and how it can make all our lives easier.

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wolf among us 2…hopefully some big company would reborn it to make more games

Benjamin Dobell
Benjamin Dobell

Telltale’s earlier games were fairly decent and somewhat reminiscent of the Lucas Arts / Sierra adventure game days. Whilst their recent releases are fantastic visually, they’re practically low-budget animated films, that pause frequently to make to click on things i.e. These games have practically zero game-play. It’s a shame, but it’s really not too surprising given they would have been spending a fair wad on licensing IP and 3D assets, but presumably investing practically nothing in game design.

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